A remote settlement in north-west Canada would have a few self-sufficient types, but most people would undoubtedly depend on supplies from the outside world. We are very, very dependent on extremely complex systems and complex supply chains for our very survival. In terms of hunger / thirst ? I've only ever played Stalker and Interloper, and I can't say I've really noticed a huge difference between the two, other than that on Interloper, you tend to treasure every bite of food you come across and let your belly shrivel into a knot before grudgingly giving it anything to eat from your precious inventory !Ī pole reversal accompanied by geomagnetic storms (caused by the weakening of the Earth's magnetic field) probably would not affect animals, but it could leave human beings without power for weeks or months, cut radio and satellite communications, and cause all kinds of secondary problems. There also aren't any guns, factory-made knives or hatchets available in this version, and you'll randomly start in one of 3 zones that are fairly notorious for nastier weather conditions than the other two. If the weather doesn't kill you, the wolves probably will - they seem MUCH deadlier and harder to get rid of then the ones on Stalker - the only blessing being that there appear to be far fewer of them around. You will likely die quite a few times before you even find your first book of matches, flare, firestriker or magnifying glass to ever get a fire going.
You will start with absolutely NOTHING but the clothes you are wearing (and those will probably not be in the best of shape). So, from that perspective, and as most wolves prefer to act as a pack rather than as lone wolves, I'd say Stalker best reflects that.Īll that aside, if you prefer the most brutal challenge you can get, then you'll want to go the route of Interloper. Some will probably argue that Pilgrim or Voyageur's wildlife reactions are more realistic, in that the animals more often than not will retreat or outright flee from man, and maybe this would be true to some extent - but the base storyline that comes with sandbox suggests the geospheric event that's messed with the world has also done something to the wild animals base nature, making them more hostile.
įrom the aspect of wolves & bears reaction towards you, I'd again say Stalker, as you'll often find more than one wolf in the same area, and they will sometimes gang up on you, one right after the other (I've had as many as 3 attack me before bringing me down - whether there was a 4th one waiting in the wings or not, I don't really know, lol). Some would probably just take a lot longer to get to that point. Although with the new 'progessively deteoriating' weather situation, I suppose any one of these difficulty levels could eventually reach Absolutely Insane standing. So from that aspect, I'd have to say Voyageur or Pilgrim.įrom the aspect of harsh weather, I'm not a Canadian meteorologist (or a meteorologist at all !) but I would hazard to say that Stalker probably has the most realistic weather difficulty, as it's extremely harsh at times, but not to the Absolutely Insane levels that Interloper can reach.
I think that would be valid b/c if everyone more or less 'died' or 'vanished' overnight (or both, as the feel of it seems here) then there would truly be A TON of things left behind in terms of non-perishable food, clothes, weapons, tools, etc.
This is a bit of a toss up for me, and has a conflicting answer, b/c what I would find to be 'realism' would probably make for a much easier game in some aspects, yet much harder in other aspects.įor example, you could argue that Voyageur or Pilgrim are more realistic regarding how much canned food & man made items you can find in them.